It’s quite technical but I guess you know stuff like this, because of your posts.īasically, we cannot change from DirectX to OpenGL without rewrite from scratch all shaders. The last point that I want to explain is the OpenGL. But we suggest to use a gamepad for the better experience. If you can rotate or change the camera ingame, a lot of situation (hidden enemies, traps, secret areas) will not work.Ībout the mouse: we have a really simple menu so we support the mouse only in game as a part of the character’c controls (so you can use the mouse to attack). I mean: there are a lot of games only single player, I don’t understand why this should be an issue.Īlso the fixed camera: as in Diablo (and as I explained in another thread), the fixed camera is because of the level design. ‘no multiplayer’ it’s a choice based on the game that we wanted to create. we wanted to create a single-player experience so. Thank you for your suggestions! I’ll try to explain some of the points that you marked.ĩ0% of the points are design-releated. * missing heaps of video card settings Hi! * no seperate volume controls - music, voice, sfx, ambaince * No Linux native build, game designed with Unity * No choice to use OpenGL in menu or launcher program I just had a quick look at Fall of Light PC Demo Originally posted by Charliebrownau HIGH:Gday
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